896 lines
49 KiB
HTML
896 lines
49 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>simpletrixx</title>
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<style>
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p.num {text-align: right;}
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</style>
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</head>
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<body>
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<form style="float: left; width: 65%;">
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<fieldset>
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<legend>What's your name?</legend>
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<input type="text" id="firstname" placeholder="firstname">
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<input type="text" id="surname" placeholder="surname">
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<label>Total XP</label>
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<input type="number" id="TotalXP" value="0">
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<p style="float: right; margin: 0;" id="SoulShardTotal"></p>
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<p style="float: right; margin: 0; margin-right: 20px;" id="Level"></p>
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</fieldset><br>
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<fieldset>
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<legend>Where are you from?</legend>
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<fieldset style="float: left; width: 30%;">
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<legend>Climate</legend>
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<input type ="checkbox" id="Arctic"><label for="Arctic">Arctic</label><br>
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<input type ="checkbox" id="Temperate"><label for="Temperate">Temperate</label><br>
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<input type ="checkbox" id="Tropical"><label for="Tropical">Tropical</label>
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</fieldset>
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<fieldset style="float: left; width: 30%;">
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<legend>Elevation</legend>
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<input type ="checkbox" id="Mountains"><label for="Mountains">Mountains</label><br>
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<input type ="checkbox" id="Plains"><label for="Plains">Plains</label><br>
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<input type ="checkbox" id="Coast"><label for="Coast">Coast</label>
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</fieldset>
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<fieldset>
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<legend>Vegetation</legend>
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<input type ="checkbox" id="Forest"><label for="Forest">Forest</label><br>
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<input type ="checkbox" id="Desert"><label for="Desert">Desert</label><br>
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<input type ="checkbox" id="Urban"><label for="Urban">Urban</label>
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</fieldset>
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</fieldset><br>
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<fieldset>
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<legend>Choose your XP Settings:</legend>
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<fieldset style="float: left; width: 30%;">
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<input type="range" id="Athletics" name="Athletics" value="0" min="0" max="100">
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<label for="Athletics">Athletics</label><br>
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<input type="range" id="Evasion" name="Evasion" value="0" min="0" max="100">
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<label for="Evasion">Evasion</label><br>
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<input type="range" id="Stealth" name="Stealth" value="0" min="0" max="100">
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<label for="Stealth">Stealth</label><br>
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<br>
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<input type="range" id="Negotiation" name="Negotiation" value="0" min="0" max="100">
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<label for="Negotiation">Negotiation</label><br>
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<input type="range" id="Charm" name="Charm" value="0" min="0" max="100">
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<label for="Charm">Charm</label><br>
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<input type="range" id="Command" name="Command" value="0" min="0" max="100">
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<label for="Command">Command</label><br>
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</fieldset>
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<fieldset style="float: left; width: 30%;">
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<input type="range" id="Medical" name="Medical" value="0" min="0" max="100">
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<label for="Medical">Medical</label><br>
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<input type="range" id="Nature" name="Nature" value="0" min="0" max="100">
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<label for="Nature">Nature</label><br>
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<input type="range" id="Engineering" name="Engineering" value="0" min="0" max="100">
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<label for="Engineering">Engineering</label><br>
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<br>
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<input type="range" id="Arcana" name="Arcana" value="0" min="0" max="100">
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<label for="Arcana">Arcana</label><br>
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<input type="range" id="Security" name="Security" value="0" min="0" max="100">
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<label for="Security">Security</label><br>
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<input type="range" id="Liberal_Arts" name="Liberal_Arts" value="0" min="0" max="100">
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<label for="Liberal_Arts">Liberal Arts</label><br>
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</fieldset>
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<fieldset>
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<input type="range" id="Slash" name="Slash" value="0" min="0" max="100">
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<label for="Slash">Slash</label><br>
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<input type="range" id="Hew" name="Hew" value="0" min="0" max="100">
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<label for="Hew">Hew</label><br>
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<input type="range" id="Stab" name="Stab" value="0" min="0" max="100">
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<label for="Stab">Stab</label><br>
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<br>
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<input type="range" id="Parry" name="Parry" value="0" min="0" max="100">
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<label for="Parry">Parry</label><br>
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<input type="range" id="Shoot" name="Shoot" value="0" min="0" max="100">
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<label for="Shoot">Shoot</label><br>
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<input type="range" id="Throw" name="Throw" value="0" min="0" max="100">
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<label for="Throw">Throw</label>
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</fieldset>
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<fieldset style="float: left; width: 45%;">
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<legend>Magic Skills</legend>
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<input type="range" id="White Magic" name="White Magic" value="0" min="0" max="100">
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<label for="White Magic">White Magic</label><br>
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<input type="range" id="Elemental Magic" name="Elemental Magic" value="0" min="0" max="100">
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<label for="Elemental Magic">Elemental Magic</label><br>
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<input type="range" id="Druidic Magic" name="Druidic Magic" value="0" min="0" max="100">
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<label for="Druidic Magic">Druidic Magic</label><br>
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<input type="range" id="Mirror Magic" name="Mirror Magic" value="0" min="0" max="100">
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<label for="Mirror Magic">Mirror Magic</label><br>
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<input type="range" id="Necromancy" name="Necromancy" value="0" min="0" max="100">
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<label for="Necromancy">Necromancy</label>
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</fieldset>
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<fieldset>
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<legend>Soul Shards</legend>
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<table>
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<tr>
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<td>Strength</td>
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<td><p class="num" style="margin: 0; width: 20px;" id="StrengthIncreaseField">0</p></td>
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<td><input type="button" id="StrengthIncreaseButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Perception</td>
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<td><p class="num" style="margin: 0;" id="PerceptionIncreaseField">0</p></td>
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<td><input type="button" id="PerceptionIncreaseButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Agility</td>
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<td><p class="num" style="margin: 0;" id="AgilityIncreaseField">0</p></td>
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<td><input type="button" id="AgilityIncreaseButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Charisma</td>
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<td><p class="num" style="margin: 0;" id="CharismaIncreaseField">0</p></td>
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<td><input type="button" id="CharismaIncreaseButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Endurance</td>
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<td><p class="num" style="margin: 0;" id="EnduranceIncreaseField">0</p></td>
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<td><input type="button" id="EnduranceIncreaseButton" onclick="" value="+"></button></td>
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</tr>
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</table>
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</fieldset>
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<fieldset style="left: auto; width: 96%;">
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<legend>White Magic</legend>
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<fieldset style="float: left;">
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<legend>Wrath</legend>
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<table style="float: left;">
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<tr>
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<td>Holy Bolt</td>
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<td><p class="num" style="margin: 0; width: 20px;" id="WrathBoltField">0</p></td>
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<td><input type="button" id="WrathBoltButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Sunbeam</td>
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<td><p class="num" style="margin: 0;" id="WrathChannelField">0</p></td>
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<td><input type="button" id="WrathChannelButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Holy Weapon</td>
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<td><p class="num" style="margin: 0;" id="WrathWeaponField">0</p></td>
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<td><input type="button" id="WrathWeaponButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Smite Evil</td>
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<td><p class="num" style="margin: 0;" id="WrathSmiteField">0</p></td>
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<td><input type="button" id="WrathSmiteButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Radius</td>
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<td><p class="num" style="margin: 0;" id="WrathRadField">0</p></td>
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<td><input type="button" id="WrathRadButton" onclick="" value="+"></button></td>
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</tr>
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</table>
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<table>
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<tr>
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<td>Effect: Turn</td>
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<td><p class="num" style="margin: 0; width: 20px;" id="WrathTurnField">0</p></td>
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<td><input type="button" id="WrathTurnButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Effect: Blind</td>
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<td><p class="num" style="margin: 0;" id="WrathBlindField">0</p></td>
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<td><input type="button" id="WrathBlindButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Holy Knight</td>
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<td><p class="num" style="margin: 0;" id="WrathKnightField">0</p></td>
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<td><input type="button" id="WrathKnightButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Knight: Turn</td>
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<td><p class="num" style="margin: 0;" id="KnightTurnField">0</p></td>
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<td><input type="button" id="KnightTurnButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Knight: Holy Damage</td>
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<td><p class="num" style="margin: 0;" id="KnightHolyDamageField">0</p></td>
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<td><input type="button" id="KnightHolyDamageButton" onclick="" value="+"></button></td>
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</tr>
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</table>
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</fieldset>
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<fieldset>
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<legend>Mercy</legend>
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<table style="float: left;">
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<tr>
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<td>Heal</td>
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<td><p class="num" style="margin: 0; width: 20px;" id="MercyHealField">0</p></td>
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<td><input type="button" id="MercyHealButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Heal: Cure</td>
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<td><p class="num" style="margin: 0;" id="HealCureField">0</p></td>
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<td><input type="button" id="HealCureButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Heal: Break Curse</td>
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<td><p class="num" style="margin: 0;" id="HealBreakCurseField">0</p></td>
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<td><input type="button" id="HealBreakCurseButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Bolster</td>
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<td><p class="num" style="margin: 0;" id="MercyBuffField">0</p></td>
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<td><input type="button" id="MercyBuffButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Bolster: Resistance</td>
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<td><p class="num" style="margin: 0;" id="BuffResistanceField">0</p></td>
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<td><input type="button" id="BuffResistanceButton" onclick="" value="+"></button></td>
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</tr>
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</table>
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<table>
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<tr>
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<td>Holy Shield</td>
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<td><p class="num" style="margin: 0; width: 20px;" id="MercyWeaponField">0</p></td>
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<td><input type="button" id="MercyWeaponButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Effect: Knockback</td>
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<td><p class="num" style="margin: 0;" id="MercyKBField">0</p></td>
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<td><input type="button" id="MercyKBButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Radius</td>
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<td><p class="num" style="margin: 0;" id="MercyRadField">0</p></td>
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<td><input type="button" id="MercyRadButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Holy Knight</td>
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<td><p class="num" style="margin: 0;" id="MercyKnightField">0</p></td>
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<td><input type="button" id="MercyKnightButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Knight: Defense Aura</td>
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<td><p class="num" style="margin: 0;" id="KnightDefenseAuraField">0</p></td>
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<td><input type="button" id="KnightDefenseAuraButton" onclick="" value="+"></button></td>
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</tr>
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</table>
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</fieldset>
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<fieldset>
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<legend>Strength</legend>
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<table style="float: left;">
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<tr>
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<td>Bless</td>
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<td><p class="num" style="margin: 0; width: 20px;" id="StrBlessField">0</p></td>
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<td><input type="button" id="StrBlessButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Bless: Saves</td>
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<td><p class="num" style="margin: 0;" id="BlessSavesField">0</p></td>
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<td><input type="button" id="BlessSavesButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Bless: Offense</td>
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<td><p class="num" style="margin: 0;" id="BlessOffField">0</p></td>
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<td><input type="button" id="BlessOffButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Haste</td>
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<td><p class="num" style="margin: 0;" id="StrHasteField">0</p></td>
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<td><input type="button" id="StrHasteButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Radius</td>
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<td><p class="num" style="margin: 0;" id="StrRadField">0</p></td>
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<td><input type="button" id="StrRadButton" onclick="" value="+"></button></td>
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</tr>
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</table>
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<table>
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<tr>
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<td>Health Aura</td>
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<td><p class="num" style="margin: 0; width: 20px;" id="StrAuraField">0</p></td>
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<td><input type="button" id="StrAuraButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Aura: Purification</td>
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<td><p class="num" style="margin: 0;" id="StrAuraPureField">0</p></td>
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<td><input type="button" id="StrAuraPureButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Aura: Regeneration</td>
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<td><p class="num" style="margin: 0;" id="StrAuraRegField">0</p></td>
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<td><input type="button" id="StrAuraRegButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Holy Knight</td>
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<td><p class="num" style="margin: 0;" id="StrKnightField">0</p></td>
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<td><input type="button" id="StrKnightButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Knight: Equipment</td>
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<td><p class="num" style="margin: 0;" id="KnightEquipField">0</p></td>
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<td><input type="button" id="KnightEquipButton" onclick="" value="+"></button></td>
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</tr>
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</table>
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</fieldset>
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</fieldset>
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<legend>Elemental Magic</legend>
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<fieldset style="float: left;">
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<legend>Fire Magic</legend>
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<table style="float: left;">
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<tr>
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<td>Fire Bolt</td>
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<td><p class="num" style="margin: 0; width: 20px;" id="FireBoltField">0</p></td>
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<td><input type="button" id="FireBoltButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Fire Wave</td>
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<td><p class="num" style="margin: 0;" id="FireWaveField">0</p></td>
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<td><input type="button" id="FireWaveButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Fire Shield</td>
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<td><p class="num" style="margin: 0;" id="FireShieldField">0</p></td>
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<td><input type="button" id="FireShieldButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Wall of Fire</td>
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<td><p class="num" style="margin: 0;" id="WallOfFireField">0</p></td>
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<td><input type="button" id="WallOfFireButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Summon Ifrit</td>
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<td><p class="num" style="margin: 0;" id="FireSummonField">0</p></td>
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<td><input type="button" id="FireSummonButton" onclick="" value="+"></button></td>
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</tr>
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</table>
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<table>
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<tr>
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<td>Radius</td>
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<td><p class="num" style="margin: 0; width: 20px;" id="FireRadField">0</p></td>
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<td><input type="button" id="FireRadButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Effect: Burn</td>
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<td><p class="num" style="margin: 0;" id="FireBurnField">0</p></td>
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<td><input type="button" id="FireBurnButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Effect: Stagger</td>
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<td><p class="num" style="margin: 0;" id="FireStaggerField">0</p></td>
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<td><input type="button" id="FireStaggerButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Effect: Panic</td>
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<td><p class="num" style="margin: 0;" id="FirePanicField">0</p></td>
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<td><input type="button" id="FirePanicButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Ifrit Equipment</td>
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<td><p class="num" style="margin: 0;" id="FireSummonEquipField">0</p></td>
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<td><input type="button" id="FireSummonEquipButton" onclick="" value="+"></button></td>
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</tr>
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</table>
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</fieldset>
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<fieldset>
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<legend>Frost Magic</legend>
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<table style="float: left;">
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<tr>
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<td>Blast of Frost</td>
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<td><p class="num" style="margin: 0; width: 20px;" id="FrostBlastField">0</p></td>
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<td><input type="button" id="FrostBlastButton" onclick="" value="+"></button></td>
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</tr>
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<tr>
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<td>Ice Shards</td>
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<td><p class="num" style="margin: 0;" id="IceShardField">0</p></td>
|
|
<td><input type="button" id="IceShardButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Frost Weapons</td>
|
|
<td><p class="num" style="margin: 0;" id="FrostWeaponField">0</p></td>
|
|
<td><input type="button" id="FrostWeaponButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Wall of Ice</td>
|
|
<td><p class="num" style="margin: 0;" id="WallOfIceField">0</p></td>
|
|
<td><input type="button" id="WallOfIceButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Summon Frost Giant</td>
|
|
<td><p class="num" style="margin: 0;" id="IceSummonField">0</p></td>
|
|
<td><input type="button" id="IceSummonButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td>Radius</td>
|
|
<td><p class="num" style="margin: 0; width: 20px;" id="FrostRadField">0</p></td>
|
|
<td><input type="button" id="FrostRadButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Piercing Cold</td>
|
|
<td><p class="num" style="margin: 0;" id="PiercingColdField">0</p></td>
|
|
<td><input type="button" id="PiercingColdButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Effect: Freeze</td>
|
|
<td><p class="num" style="margin: 0;" id="FrostFreezeField">0</p></td>
|
|
<td><input type="button" id="FrostFreezeButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Effect: Blind</td>
|
|
<td><p class="num" style="margin: 0;" id="FrostBlindField">0</p></td>
|
|
<td><input type="button" id="FrostBlindButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Giant Equipment</td>
|
|
<td><p class="num" style="margin: 0;" id="IceSummonEquipField">0</p></td>
|
|
<td><input type="button" id="IceSummonEquipButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<fieldset>
|
|
<legend>Shock Magic</legend>
|
|
<table style="float: left;">
|
|
<tr>
|
|
<td>Lightning Strike</td>
|
|
<td><p class="num" style="margin: 0; width: 20px;" id="LightningStrikeField">0</p></td>
|
|
<td><input type="button" id="LightningStrikeButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Lightning</td>
|
|
<td><p class="num" style="margin: 0;" id="LightningField">0</p></td>
|
|
<td><input type="button" id="LightningButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Imbue Weapons</td>
|
|
<td><p class="num" style="margin: 0;" id="ShockWeaponField">0</p></td>
|
|
<td><input type="button" id="ShockWeaponButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Lightning Prison</td>
|
|
<td><p class="num" style="margin: 0;" id="WallOfLightningField">0</p></td>
|
|
<td><input type="button" id="WallOfLightningButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Summon Djinni</td>
|
|
<td><p class="num" style="margin: 0;" id="ShockSummonField">0</p></td>
|
|
<td><input type="button" id="ShockSummonButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td>Radius</td>
|
|
<td><p class="num" style="margin: 0; width: 20px;" id="ShockRadField">0</p></td>
|
|
<td><input type="button" id="ShockRadButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Effect: Stun</td>
|
|
<td><p class="num" style="margin: 0;" id="ShockStunField">0</p></td>
|
|
<td><input type="button" id="ShockStunButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Effect: Blind</td>
|
|
<td><p class="num" style="margin: 0;" id="ShockBlindField">0</p></td>
|
|
<td><input type="button" id="ShockBlindButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Effect: Deafen</td>
|
|
<td><p class="num" style="margin: 0;" id="ShockDeafenField">0</p></td>
|
|
<td><input type="button" id="ShockDeafenButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Djinni Equipment</td>
|
|
<td><p class="num" style="margin: 0;" id="ShockSummonEquipField">0</p></td>
|
|
<td><input type="button" id="ShockSummonEquipButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</fieldset>
|
|
<fieldset style="left: auto; width: 96%;">
|
|
<legend>Necromancy</legend>
|
|
<fieldset style="float: left;">
|
|
<legend>Undead Army</legend>
|
|
<table style="float: left;">
|
|
<tr>
|
|
<td>Undead Minion</td>
|
|
<td><p class="num" style="margin: 0; width: 20px;" id="ArmyMinionField">0</p></td>
|
|
<td><input type="button" id="ArmyMinionButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Undead Champion</td>
|
|
<td><p class="num" style="margin: 0;" id="ArmyChampionField">0</p></td>
|
|
<td><input type="button" id="ArmyChampionButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Lich</td>
|
|
<td><p class="num" style="margin: 0;" id="ArmyGeneralField">0</p></td>
|
|
<td><input type="button" id="ArmyGeneralButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Army Equipment</td>
|
|
<td><p class="num" style="margin: 0;" id="ArmyEquipField">0</p></td>
|
|
<td><input type="button" id="ArmyEquipButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Effect: Poison</td>
|
|
<td><p class="num" style="margin: 0;" id="ArmyPoisonField">0</p></td>
|
|
<td><input type="button" id="ArmyPoisonButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td>Effect Disease</td>
|
|
<td><p class="num" style="margin: 0; width: 20px;" id="ArmyDiseaseField">0</p></td>
|
|
<td><input type="button" id="ArmyDiseaseButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Effect: Panic</td>
|
|
<td><p class="num" style="margin: 0;" id="ArmyPanicField">0</p></td>
|
|
<td><input type="button" id="ArmyPanicButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Silent Knight</td>
|
|
<td><p class="num" style="margin: 0;" id="ArmyKnightField">0</p></td>
|
|
<td><input type="button" id="ArmyKnightButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Knight: Panic</td>
|
|
<td><p class="num" style="margin: 0;" id="KnightPanicField">0</p></td>
|
|
<td><input type="button" id="KnightPanicButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Knight: Equipment</td>
|
|
<td><p class="num" style="margin: 0;" id="KnightSummonEquipField">0</p></td>
|
|
<td><input type="button" id="KnightSummonEquipButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<fieldset>
|
|
<legend>Vampirism</legend>
|
|
<table style="float: left;">
|
|
<tr>
|
|
<td>Drain Life</td>
|
|
<td><p class="num" style="margin: 0; width: 20px;" id="VampDrainField">0</p></td>
|
|
<td><input type="button" id="VampDrainButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Effect: Slow</td>
|
|
<td><p class="num" style="margin: 0;" id="VampSlowField">0</p></td>
|
|
<td><input type="button" id="VampSlowButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Joy of Life</td>
|
|
<td><p class="num" style="margin: 0;" id="VampJoyField">0</p></td>
|
|
<td><input type="button" id="VampJoyButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Vampiric Fog</td>
|
|
<td><p class="num" style="margin: 0;" id="VampFogField">0</p></td>
|
|
<td><input type="button" id="VampFogButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Life Overflow</td>
|
|
<td><p class="num" style="margin: 0;" id="VampFlowField">0</p></td>
|
|
<td><input type="button" id="VampFlowButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td>Radius</td>
|
|
<td><p class="num" style="margin: 0; width: 20px;" id="VampRadField">0</p></td>
|
|
<td><input type="button" id="VampRadButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Vampiric Blade</td>
|
|
<td><p class="num" style="margin: 0;" id="VampWeaponField">0</p></td>
|
|
<td><input type="button" id="VampWeaponButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Silent Knight</td>
|
|
<td><p class="num" style="margin: 0;" id="VampKnightField">0</p></td>
|
|
<td><input type="button" id="VampKnightButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Knight: Slow</td>
|
|
<td><p class="num" style="margin: 0;" id="KnightSlowField">0</p></td>
|
|
<td><input type="button" id="KnightSlowButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Knight: Drain</td>
|
|
<td><p class="num" style="margin: 0;" id="KnightDrainField">0</p></td>
|
|
<td><input type="button" id="KnightDrainButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
<fieldset>
|
|
<legend>Death Magic</legend>
|
|
<table style="float: left;">
|
|
<tr>
|
|
<td>Negative Energy Ray</td>
|
|
<td><p class="num" style="margin: 0; width: 20px;" id="DeathRayField">0</p></td>
|
|
<td><input type="button" id="DeathRayButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Effect: Paralyze</td>
|
|
<td><p class="num" style="margin: 0;" id="DeathParalyzeField">0</p></td>
|
|
<td><input type="button" id="DeathParalyzeButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Finger of Death</td>
|
|
<td><p class="num" style="margin: 0;" id="DeathFingerField">0</p></td>
|
|
<td><input type="button" id="DeathFingerButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Finger: Cripple</td>
|
|
<td><p class="num" style="margin: 0;" id="FingerCrippleField">0</p></td>
|
|
<td><input type="button" id="FingerCrippleButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Finger: Vulnerability</td>
|
|
<td><p class="num" style="margin: 0;" id="FingerVulnerateField">0</p></td>
|
|
<td><input type="button" id="FingerVulnerateButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
</table>
|
|
<table>
|
|
<tr>
|
|
<td>Armor of Darkness</td>
|
|
<td><p class="num" style="margin: 0; width: 20px;" id="DeathWeaponField">0</p></td>
|
|
<td><input type="button" id="DeathWeaponButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Silent Knight</td>
|
|
<td><p class="num" style="margin: 0;" id="DeathKnightField">0</p></td>
|
|
<td><input type="button" id="DeathKnightButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Knight: Poison</td>
|
|
<td><p class="num" style="margin: 0;" id="KnightPoisonField">0</p></td>
|
|
<td><input type="button" id="KnightPoisonButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Knight: Disease</td>
|
|
<td><p class="num" style="margin: 0;" id="KnightDiseaseField">0</p></td>
|
|
<td><input type="button" id="KnightDiseaseButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Knight: Aura of Darkness</td>
|
|
<td><p class="num" style="margin: 0;" id="KnightDarknessAuraField">0</p></td>
|
|
<td><input type="button" id="KnightDarknessAuraButton" onclick="" value="+"></button></td>
|
|
</tr>
|
|
</table>
|
|
</fieldset>
|
|
</fieldset>
|
|
</fieldset>
|
|
</form>
|
|
<div style="float: right; width: 33%; margin-left: 2%;">
|
|
<h3>Stats</h3>
|
|
<table style="float: left; width: 30%; margin-right: 10px;">
|
|
<tr>
|
|
<td>Strength</td>
|
|
<td><p class="num" style="margin: 0;" id="Str"></p></td>
|
|
<td><p class="num" style="margin: 0;" id="StrM"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Perception</td>
|
|
<td><p class="num" style="margin: 0;" id="Per"></p></td>
|
|
<td><p class="num" style="margin: 0;" id="PerM"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Agility</td>
|
|
<td><p class="num" style="margin: 0;" id="Agi"></p></td>
|
|
<td><p class="num" style="margin: 0;" id="AgiM"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Charisma</td>
|
|
<td><p class="num" style="margin: 0;" id="Cha"></p></td>
|
|
<td><p class="num" style="margin: 0;" id="ChaM"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Endurance</td>
|
|
<td><p class="num" style="margin: 0;" id="End"></p></td>
|
|
<td><p class="num" style="margin: 0;" id="EndM"></p></td>
|
|
</tr>
|
|
</table>
|
|
<table style="float: left; width: 30%; margin-right: 10px;">
|
|
<tr>
|
|
<td>Health</td>
|
|
<td><p class="num" style="margin: 0;" id="Health"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Exertion</td>
|
|
<td><p class="num" style="margin: 0;" id="Exertion"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Composure</td>
|
|
<td><p class="num" style="margin: 0;" id="Composure"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Reaction</td>
|
|
<td><p class="num" style="margin: 0;" id="Reaction"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Fortitude</td>
|
|
<td><p class="num" style="margin: 0;" id="Fortitude"></p></td>
|
|
</tr>
|
|
</table>
|
|
<table style="float: left; width: 30%;">
|
|
<tr>
|
|
<td>Armor Class</td>
|
|
<td><p class="num" style="margin: 0;" id="ArmorClass"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Channel</td>
|
|
<td><p class="num" style="margin: 0;" id="Mana"></p></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div style="float: right; width: 33%; margin-left: 2%; margin-top: 18px;">
|
|
<table style="float: left; width: 30%; margin-right: 10px;">
|
|
<tr>
|
|
<td>Athletics</td>
|
|
<td><p class="num" style="margin: 0;" id="SAth"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Evasion</td>
|
|
<td><p class="num" style="margin: 0;" id="SEva"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Stealth</td>
|
|
<td><p class="num" style="margin: 0;" id="SSte"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Negotiation</td>
|
|
<td><p class="num" style="margin: 0;" id="SNeg"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Charm</td>
|
|
<td><p class="num" style="margin: 0;" id="SCha"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Command</td>
|
|
<td><p class="num" style="margin: 0;" id="SCom"></p></td>
|
|
</tr>
|
|
</table>
|
|
<table style="float: left; width: 30%; margin-right: 10px;">
|
|
<tr>
|
|
<td>Medical</td>
|
|
<td><p class="num" style="margin: 0;" id="SMed"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Nature</td>
|
|
<td><p class="num" style="margin: 0;" id="SNat"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Engineering</td>
|
|
<td><p class="num" style="margin: 0;" id="SEng"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Arcana</td>
|
|
<td><p class="num" style="margin: 0;" id="SArc"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Security</td>
|
|
<td><p class="num" style="margin: 0;" id="SSec"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Liberal Arts</td>
|
|
<td><p class="num" style="margin: 0;" id="SLib"></p></td>
|
|
</tr>
|
|
</table>
|
|
<table style="width: 30%;">
|
|
<tr>
|
|
<td>Slash</td>
|
|
<td><p class="num" style="margin: 0;" id="SSla"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Hew</td>
|
|
<td><p class="num" style="margin: 0;" id="SHew"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Stab</td>
|
|
<td><p class="num" style="margin: 0;" id="SSta"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Parry</td>
|
|
<td><p class="num" style="margin: 0;" id="SPar"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Shoot</td>
|
|
<td><p class="num" style="margin: 0;" id="SSho"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Throw</td>
|
|
<td><p class="num" style="margin: 0;" id="SThr"></p></td>
|
|
</tr>
|
|
</table><br>
|
|
<table>
|
|
<tr>
|
|
<td>White Magic</td>
|
|
<td><p class="num" style="margin: 0;" id="SWhi"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Elemental Magic</td>
|
|
<td><p class="num" style="margin: 0;" id="SEle"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Druidic Magic</td>
|
|
<td><p class="num" style="margin: 0;" id="SDru"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Mirror Magic</td>
|
|
<td><p class="num" style="margin: 0;" id="SMir"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Necromancy</td>
|
|
<td><p class="num" style="margin: 0;" id="SNec"></p></td>
|
|
</tr>
|
|
</table><br>
|
|
<table>
|
|
<tr>
|
|
<td>Weapon Level</td>
|
|
<td>Speed</td>
|
|
<td>Damage</td>
|
|
<td>Attack</td>
|
|
<td>Output</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Hunting Knife</td>
|
|
<td><p class="num" style="margin: 0;" id="DaggerIni"></p></td>
|
|
<td><p class="num" style="margin: 0;" id="DaggerDam"></p></td>
|
|
<td><input type="button" id="DaggerPress" onclick="" value="Attack"></button></td>
|
|
<td><p class="num" style="margin: 0; width: 20px;" id="DaggerOutput"></p></td>
|
|
<tr>
|
|
<td>Dual Scimitars</td>
|
|
<td><p class="num" style="margin: 0;" id="ScimitarIni"></p></td>
|
|
<td><p class="num" style="margin: 0;" id="ScimitarDam"></p></td>
|
|
<td><input type="button" id="ScimitarPress" onclick="" value="Attack"></button></td>
|
|
<td><p class="num" style="margin: 0; width: 20px;" id="ScimitarOutput"></p></td>
|
|
</tr>
|
|
<td>Casomyr</td>
|
|
<td><p class="num" style="margin: 0;" id="CasomyrIni"></p></td>
|
|
<td><p class="num" style="margin: 0;" id="CasomyrDam"></p></td>
|
|
<td><input type="button" id="CasomyrPress" onclick="" value="Attack"></button></td>
|
|
<td><p class="num" style="margin: 0; width: 20px;" id="CasomyrOutput"></p></td>
|
|
</tr>
|
|
</table><br>
|
|
<table>
|
|
<tr>
|
|
<td>Spell</td>
|
|
<td>Speed</td>
|
|
<td>Damage</td>
|
|
</tr>
|
|
<tr>
|
|
<td><p style="margin: 0;" id="VampDrain">Drain Life</p></td>
|
|
<td><p class="num" style="margin: 0;" id="VampDrainIni"></p></td>
|
|
<td><p class="num" style="margin: 0;" id="VampDrainDam"></p></td>
|
|
<td><input type="button" id="VampDrainPress" onclick="" value="Attack"></button></td>
|
|
<td><p class="num" style="margin: 0; width: 20px;" id="VampDrainOutput"></p></td>
|
|
|
|
</tr>
|
|
<tr>
|
|
<td><p style="margin: 0;" id="SilentKnight">Silent Knight</p></td>
|
|
<td><p class="num" style="margin: 0;" id="SilentKnightIni"></p></td>
|
|
<td><p class="num" style="margin: 0;" id="SilentKnightDam"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p style="margin: 0;" id="HolyKnight">Holy Knight</p></td>
|
|
<td><p class="num" style="margin: 0;" id="HolyKnightIni"></p></td>
|
|
<td><p class="num" style="margin: 0;" id="HolyKnightDam"></p></td>
|
|
</tr>
|
|
<tr>
|
|
<td><p style="margin: 0;" id="ArmyMinion">Skeleton Warrior</p></td>
|
|
<td><p class="num" style="margin: 0;" id="ArmyMinionIni"></p></td>
|
|
<td><p class="num" style="margin: 0;" id="ArmyMinionDam"></p></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<script src="simpletrixx.js"></script>
|
|
</body>
|
|
</html> |